Friday, 28 March 2008

Mobile Tv and Mobile Guides

I've been reading about mobile TV, adaptive guides and mobile guides in general. As I have a lot of references to describe, I will type the paper title and a brief explanation of each one. So, Let's begin!



  • Prospectus of mobile TV: Another bubble or killer application? Shin, Dong Hee - This paper is very well-written and organized. For me it was important because He describes the main research questions that will guide the text - How does DMB (Digital multimedia broadcasting) trigger a change in policy market industry structure? What are the driving forces of the rapid DMB development in Korea? Does DMB haul new generation network environment by disrupting the current network environment? Moreover, this paper explain main technical terms in the field and illustrate the facts that are influencing Korea's DMB development such as: Consumer behaviour, hurry up culture, education focus, pervasive infrastructure, population density, convenience, subsidies, aggressive IT planning and free incoming calls. He employs three subsystems to investigate the integration of technology , processes, people and organizational structure- Social (market, customer and Industry); Technical (infrastructure, equipment, application and service); Environment (regulation, police and society). Anyway, he finishes saying that we need more content providers. Overall, this paper help me to understand main and current concepts as Mobile TV= multimedia broadcasting and It is so well-written that is a good model to follow.
  • Creating the Adaptive Interface - Good examples how to employ Adaptive Systems.
  • Context-based design of mobile applications for museums: a survey of existing practices. Dimitris Raptis, Nikolaos K. Tselios, Nikolaos M. Avouris. This paper includes a review of mobile applications used in museum environments. They described different types of technologies that can be used in exhibitions (RFID, IRDA, Bluetooh, Wireless) and how context influences interaction. As context they defined: Domain context(Visit, tasks); Physical context(Location, mobility and population); System context (devices and applications); Infrastructure context (information accuracy due to connectivity). It is a very important paper since describes mobile guides according the last 4 subdivisions of context.
  • Eurescom MUST project Multimodal, multilingual information services for small mobile terminals. Malek Boualem (1), Luis Almeida (2), Ingunn Amdal (3), Nuno Beires (2), Lou Boves (4), Els den Os (5), Pascal Filoche (1), Rui Gomes (2), Jan Eikeset Knudsen (3), Knut Kvale (3), John Rugelbak (3), Claude Tallec (1), Narada Warakagoda (3), (1) France Telecom R&D, 2, avenue Pierre Marzin - 22307 Lannion - France. Allow users to input information through speech and pen and text graphics and speech at the output side.They select one Point of Interest and surround map appear on the screen. Users can ask questions and answers appear on the screen – icons of restaurants... If users ask something that the system doesn’t have on the database, another application is turned on that searches the Web for the answer.
  • TGH: a case study of designing natural interaction for mobile guide systems.
    Weining, Yue; Shu, Mu; Heng, Wang; Guoping, Wang. Allow users to visit certain places – Peking University through a map and speech. Depending on the time of the day the system shows what users may do – restaurants or check landscapes. Main technologies: Multimodal technologies Speech and pen VOD (video on demand), Adaptive – map navigation, orientation of the user interface, route query.
  • iCITY – an adaptive social mobile guide for cultural events. Francesca Carmagnola1, Federica Cena1, Luca Console1, Omar Cortassa1,2, Cristina Gena1, Anna Goy1, Mario Parena1, Ilaria Torre1, Andrea Toso2, Fabiana Vernero2, Agnese Vellar1, 1. Department of Computer Science - University of Turin, Corso Svizzera 185, Turin, Italy. A mobile adaptive guide that provides personalized location-based tourism information about the city of Turin. Collaborative – peer productionAdaptation- devices (web access via desktop, PDA, smartphone); user(personalized interaction) and to the context of interaction (user-location). Technologies - RSS format, Semantic Web and Web2.
  • Imogl : Take Control over a Context-Aware Electronic Mobile Guide for Museums. Luyten, K. and Coninx, K. Adaptive guide based on context-sensitive interfaces. The information that is shown in the user interface can be obtained in two different ways: on the one hand it can be stored on the mobile guide, on the other hand it can be queried from artifacts that are in the direct surroundings of the mobile guide through wireless communication. Main possibilities: Route annotation, Map overview, Allows the user to load custom maps, Map is zoomed out to give a clear overview. Main technologies: GPS, Bluetooh, Wireless communication.
  • Museums outside walls: Mobile media and the Museum in the Everyday. Konstantinos Arvanitis. This is one of the most important papers related to my research. Is is about everyday experiences with "museums out side walls". He tries to highlight the meaning of everyday archaeological monuments. His field research was based on Greece where He asked to 10 young residents of the city to use their own camera phones to capture and communicate through MMS the way they perceive three monuments that are part of the city's urban landscape. It was applied some evaluation methods as focus group and semi-structured interview. Additionally, the author highlights that experiences with mobile technology and cultural heritage don't take full advantage of the opportunities that mobile media may offer to museums. And I particularly liked this statement "Museums might be able to access the fabric of the daily existence that makes people who they are, how they see and understand the world around them".

Overall, I noticed the key technologies are image and speech recognition systems, GPS, multimodal technologies, collaborative systems, Adaptive systems, artificial intelligence algorithms, Semantic Web, Web2. Beyond that the main possibilities are Audio guides, interactive maps, photos, written information, visit scheduling according to the time of day, person’s location, answers based on databases and Web, orientation of the user interface, creation of the own trail.

That's it :)

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